using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ClassFilterButton")]
	public class ClassFilterButton : PegUIElement
	{
		public GameObject m_newCardCount => method_3<GameObject>("m_newCardCount");

		public UberText m_newCardCountText => method_3<UberText>("m_newCardCountText");

		public GameObject m_disabled => method_3<GameObject>("m_disabled");

		public CollectionManagerDisplay.ViewMode m_tabViewMode => method_2<CollectionManagerDisplay.ViewMode>("m_tabViewMode");

		public ClassFilterButton(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ClassFilterButton(IntPtr address)
			: this(address, "ClassFilterButton")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public void HandleRelease()
		{
			method_8("HandleRelease");
		}

		public void SetNewCardCount(int count)
		{
			method_8("SetNewCardCount", count);
		}
	}
}
